Nana's Nebula

A cozy farming and mining game set in our Solar System. This is the diary of building it, one evening at a time.

The diary

  1. Entry 7The Sleep button that took a sixteen-day napI held down Enter for about a second and lost more than half a season. A short tale of a button that was far too eager to say yes.November 12, 2026
  2. Entry 6How a soap shop and a horror franchise named my gameMy game used to be called Granny's Moon. Then I googled it.November 12, 2026
  3. Entry 5Nana's logbook (and some very patient Gardeners)How the story works, why it's completely optional, and why every planet has a signature crop.November 12, 2026, catching up
  4. Entry 4Your horoscope says: plant more turnipsStar signs made it into character creation, and then into the café, and then into an Observatory. Feature creep, but the nice kind.November 12, 2026, catching up
  5. Entry 3Sixteen pixels and not one moreChoosing the art scale for a game made by someone who cannot, by any reasonable standard, draw.November 12, 2026, catching up
  6. Entry 2No lasers, no losingThe first big design call: no weapons, and rivals who can annoy you but can't beat you.November 12, 2026, catching up
  7. Entry 1Previously, on Nana's NebulaI'm building a cozy space-farming game in my spare time. This is where I write down how it's going, including the bits that go badly.November 12, 2026, catching up